Our two previous posts on the effects of long hours on errors and reduced productivity focused on two professions, doctors and lawyers. We picked those two rather than further explore the issue in the military because long hours for doctors and lawyers are purposely selected by managers whereas soldiers work long during wartime or training…
Read MoreThis is the second in our series of three posts relating to the idea that long hours, substantially over 40 hours per week, lead to reduced cognitive function and poor performance, most notably lower productivity per unit of time. Our first post reframed and rehashed these arguments in the context of the medical profession, notably…
Read MoreThe IGDA is the International Game Developers Association, which includes all those people who create videogames, from programmers to testers to artists and many, many more. The linked article is a quasi-response to another post in which someone said to be the spouse of an Electronic Arts employee said that programmers were working mandatory 87.5…
Read More“In preparing for battle I have always found that plans are useless, but planning is indispensable.” We use this phrase a lot in two contexts: first, we freely admit, and accept, that our plans may not work out as expected, which is a risk. We then discuss how we manage that risk by a thorough…
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